Bio:
Fifteen years of game development experience; art direction, concept art, technical art and production art experience at Blizzard, Activision, Obsidian, Konami, Technicolor and Interplay, on 007 Goldeneye RE, Doom 3, Call of Duty, StarCraft Ghost, StarCraft II, Alpha Protocol, and Fallout Online. Fifteen overlapping years teaching collegiate level Art/Game Art at Laguna College of Art and Design, the Art Institute, Santa Monica City College and Norco College. In addition, I have my Bachelor degree in Game Art and Design from the Art Institute, my Master of Fine Arts degree in Painting from Laguna College of Art and Design, my Single Subject Teaching Credential from California State University Long Beach, and my Career Technical Education credential in Information and Communication technology and Art, Media and Entertainment from Los Angeles County Office of Education.