Take aways from It's a Mobile World
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Introduction:
A significant portion of students will be using Canvas on a mobile device whether you like it or not--so be prepared for it and take advantage of its benefits.
Details:
There were a crazy amount of people in this session…almost literally no square of floor left…breaking all sorts of fire codes…but I digress...here are my notes taken from my spot on the floor, right under the projector.
The Canvas mobile App:
- 6 million downloads
- 840K daily users
- 2 million monthly users
U of CF has 26 mobile users a month; 9K day; approx. 20% of traffic is in the app
Most people on their campus that didn’t use the app didn’t know it existed
Students indicated that these are the most important features of the app:
- Grades
- Assignments
- To-do items
- Announcements
- Content
- Inbox
How do students access Canvas?
- 98% use it with a computer
- 35% uses it with a phone as much or more than a computer
Device importance to students:
- 96% laptop
- 73% smartphone
- 28% tablet
Day in the life with Canvas Mobile--this was the cutest video you should be sorry you missed out on!
Three Instructor benefits:
- Efficiency
- Connectedness
- Organization
- Time load and workload are important--don't let it take over your life etc. let your students know when you might not be on, response window etc.
Three Student benefits:
- Flexibility
- Convenience
- Engagement
- Remember that connectivity, hardware limits, and communication expectations impact students.
UDOIT--LTI tool built for accessibility, generates a report, shows how to fix it. Open source and free. Mobile design check is coming to this LTI.
Conclusion:
One in 5 students will be using the app --so it’s a mobile world, join it.